![]() ![]() Adding an engine to the tool window will give 50 crafting time buff. Living off the land level 3 and 4 lets you use less crops to make your seeds Adding a water filter to the tool window will decease the crop cost to make the seeds by 1. Like maybe how many plants are needed per seed and/or the chance of finding seeds out in the world to get a farm started. Needs a bucket of water in the Water Tank to work For the cost of 4 crops you can craft a seed of that type. While I agree with how they are trying to change that up, the more crops planted the more sustainable it becomes and the less you profit is the table scraps, i do feel it needs some tweaking. With the old system the main reason we aren't happy to see it go away is you could just build as little as 4-6 plots per plant and feed yourself for life. These resources are extracted from blocks as they are damaged and/or destroyed by your Harvesting efforts. And fertilizer took days to make enough of unless you had a small army of cement mixers. Harvesting refers to the activity of attacking blocks in order to obtain basic resources. So yes, that is one of the many things that has been removed over time.įun fact, back n the days of hoes and fertilizer you also had to replant your crops after harvesting them. This game updates faster than the wiki can keep up with so there is a L.O.T. When looking things up on the wiki be careful to check what alpha it is talking about with any one page. It seems that seedlings are very bad for building bases with. the farming seems lackluster at this point, & from what it appears, was better in previous incarnations.) Blocks changing colour was added in A20 as a way to tell how stable the structure is, with anything other than green/white meaning things are about to all fall down. Even if you build walls around your farm all you need to do is ensure there is enough space for light to enter from the top. That is why planting outside in an open area is always simpler. Has that been removed from the game? or are the recipes for such locked from view until certain skills are even taken? Except for Mushrooms, all plants need sunlight in order to grow. Things like the creation of either to be specific. if rank two then 2 crops back, by increasing the growth time for plants it would force players to do hunting or scavenging for food while waiting, you could even make it harder by making the farm block work next to a water source only forcing players to build by lakes or to head out and collect water for the farm.Originally posted by Jack Burton:Yeah, thanks for the link.Īnyone else got an answer for why the creatable farm plots are either green or purple when a seed can be planted in them? Is it a light issue?Īlso, the wiki mentions farming with hoes & fertilizer in greater detail than I am seeing in my game. My idea would be to make plants fully grown every 5 in game days, when harvested plant turns back into a seedling and gives 3 crops per plant to a player with level 3 farming perk if player has no points on farming perk they get 1 crop back. I understand farming was over powered in A19 but you guys need to try a different system, I ended up bored with the new farming system as I found it to be a massive chore to do and was wasting to much time on it and was not having fun with it at all, Once my crop was ready I collected them like normal and had only got 4 corn seeds and 3 potato seeds back, was forced to turn most of my crop back into seeds to get my plants growing again as I thought this was a bug,ģ0 corn plants = 180 corn turned back into 26 seeds with 60 corn leftĢ4 potato plants = 144 potato's turned back into 28 seeds with 42 potato leftĢ blue berry plants = 12 berry's turned back into 2 seeds, 2 left with 2 berry leftġ pumpkin plant = 6 pumpkins, turned back into 1 seed, with 1 pumpkin left Man I really not a fan of the new farming setup with this update, I maxed out the farming perk and spent three in game days looking for veg to make into seeds, ![]() It will take all 3 levels to guarantee profit. So with a start of 50 fruit that convert to 10 seeds.:Ģ0 Fruit + 0 seeds (worth 0fruit) = Loss 30 FruitĤ0 Fruit + 0 seeds (worth 0fruit) = Loss 10 FruitĦ0 Fruit + 0 seeds (worth 0fruit) = Profit 10FruitĢ0 Fruit + 5 seeds (worth 25 fruit) = Loss 5 FruitĤ0 Fruit + 5 seeds (worth 25 fruit) = Profit 15 FruitĦ0 Fruit + 5 seeds (worth 25 fruit) = Profit 35 FruitĢ0 Fruit + 10 seeds (worth 50 fruit) = Profit 20 FruitĤ0 Fruit + 10 seeds (worth 50 fruit) = Profit 40 FruitĦ0 Fruit + 10 seeds (worth 50 fruit) = Profit 60 FruitĪs can be seen, on Average it will take at least one level of Living Off The Land to have a reasonable chance of being profitable farming but even then losses are possible. ![]()
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